Present your arguments in a logical order. You can sort them in a climactic order starting from less important ones and moving to the most important , or start from the key cause and then describe underlying causes that are not so important. Understand the difference between effects and causes. Surprise your audience. Any event may have less or more obvious causes. A good approach is mentioning expected reasons at the beginning, and then explaining why these things are actually not the main reasons. Provide more evidence.
Support your point by using everything that you have: examples, historical evidence, statistics, quotes, anecdotes, expert opinions, etc. Firstly, you check whether the thesis statement is proven or not, and only after that you paraphrase the thesis and state it again. The next action is to summarize and simplify the data to sentences and to finish this paragraph with a final statement. The student should emphasize the importance of this data — explain what reasons should be considered as serious ones.
Take a look at your issue from a different angle and explain why your opinion is the right one. By Scott McLean. Video game addiction is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world, including Japan, China, and the United States, play video games every day. Most players are able to limit their usage in ways that do not interfere with their daily lives, but many others have developed an addiction to playing video games and suffer detrimental effects.
An addiction can be described in several ways, but generally speaking, addictions involve unhealthy attractions to substances or activities that ultimately disrupt the ability of a person to keep up with regular daily responsibilities. Video game addiction typically involves playing games uncontrollably for many hours at a time—some people will play only four hours at a time while others cannot stop for over twenty-four hours. Regardless of the severity of the addiction, many of the same effects will be experienced by all.
One common effect of video game addiction is isolation and withdrawal from social experiences. The effect of this isolation can lead to a breakdown of communication skills and often a loss in socialization.
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While it is true that many games, especially massively multiplayer online games, involve a very real form of e-based communication and coordination with others, and these virtual interactions often result in real communities that can be healthy for the players, these communities and forms of communication rarely translate to the types of valuable social interaction that humans need to maintain typical social functioning. As a result, social networking in these online games often gives the users the impression that they are interacting socially, while their true social lives and personal relations may suffer.
While many players manage to enjoy video games and still hold their jobs without problems, others experience challenges at their workplace. Some may only experience warnings or demerits as a result of poorer performance, or others may end up losing their jobs altogether. Playing video games for extended periods of time often involves sleep deprivation, and this tends to carry over to the workplace, reducing production and causing habitual tardiness.
Video game addiction may result in a decline in overall health and hygiene.
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Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose a significant danger to their overall health. The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe.
Playing video games can and should be a fun activity for all to enjoy.
But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities. Since the release of consoles like Wii and Playstation Move , videogames changed from a stationary to a moving activity. Although popular amongst young adults, videogames are also targeted from children. Throughout the years, the effect that they have on kids has been a source of controversy. It is a popular belief that videogames promote violent behavior and the use of weaponry, as well as decreasing physical activity.
However, unlike TV watching, the use of videogames is not related to snacking and hence to obesity even in motionless game consoles. Researchers at the Integrative Neuroscience in the University of California have found that playing a video game causes an improvement in memory formation, fine motor, spatial orientation and planning skills. Apparently, the use of videogames boosts cognition, especially in children, since their brains are still developing.
However, just like with any other activity, videogame playing in excess can be harmful.
Effects of Video Games on Children and Teenagers Essay
This is another cause of aggressiveness in children because it leads to children having violent video game role models. Rather than looking up to professional athletes or firefighters, children are looking up to violent video game characters that do not even exist.
tf.nn.threadsol.com/hiwym-galaxy-j7.php Also, the more realistic the game the more a child might believe that they can do in real life what they see in the game. This is a major issue because it is causing children to lash out at others thinking they are indestructible as they may be in a game. The last cause of increased aggressiveness in children is the lack of parental guidance.
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As mentioned earlier, most violent video games require a minimum age of 17 to buy the game. Some parents do not even look at a game their kid wants and will just buy it for them to make them happy. This leads to children under 17 being able to play violent video games that they ordinarily would not be able to buy. Not only are parents enabling the children to play such games, they also are not monitoring them when the children do play the game. Children are playing when they want, for as long as they want, and many parents are not stopping them.
These root issues lead to several long lasting effects that have caused younger players to become more aggressive. One of these effects is the acceptance of aggression.
Growing up around violent video games and television shows leads children down a road of accepting aggression. What this means is that the youth believes it is normal to become aggressive in real life. Now this may not be the same level of aggressiveness as shown in video games, but it is still an increase from the normal level. Another effect that video games have caused is the desensitization to violence. What this means is when playing these violent video games, children become so accustomed to this violence.
A study in showed that after playing 20 minutes of violent video games, students were shown a minute videotape of actual real-life violent acts. While the video tape played, they recorded the heart rate and galvanic skin response, both record levels of arousal and stress, and found that students who played just 20 minutes of video games showed lower levels of arousal to the violent scenes Bennett.
It had just taken 20 minutes of exposure to the violent video games for students to become desensitized enough where they would not react the same way. One possible solution to these effects is good parenting. Parents need to keep an eye on what their kids are playing, especially if they purchased a game for their child that is rated for older teenagers. Parents can accomplish this task by placing a filter on the video game console. What this does is allows parents to control what their kids can access and play.